Kalomega builds large-scale battle games in Unreal Engine 5.8. A single director commands crews of AI coding agents working around the clock to deliver big-battle spectacle on an indie budget.
A conquest strategy and action game. Command and fight alongside armies of AI soldiers in large-scale battles. Break the terrain, break the line, take the map, with friends in co-op or against them in PvP.
Historical co-op battles set in 1836. Players fight shoulder to shoulder with AI soldiers in battles of up to 1,800 soldiers on screen, in 4-player co-op or 5v5 PvP.
Game development is slow and expensive. Kalomega runs a different model: one founder sets direction, reviews, and makes the creative calls, while crews of AI coding agents (Claude, Codex, and Grok) build, test, and iterate around the clock.
The founder defines the vision, writes the briefs, and sets the quality bar.
Work is broken into tasks on a shared task queue.
AI agent crews claim tasks and coordinate through a shared comms hub.
Every change is checked against the four pillars before it ships.
Agent crew workstation
Agent crew workstation
NVIDIA GeForce RTX 4070 SUPER: Unreal builds, GPU profiling, and the 165 fps target
Big battles only feel good if they run fast. The performance target is fixed and measured on real hardware.
Texas LLC, active. Self-funded.
Free demo on Steam to start building a wishlist and player funnel.
LLC fully operational; more RTX machines for agent crews and testing.
Continued development toward a premium Steam release.
Press, partners, and playtesters welcome.
Kaleb Hawley, Founder · Austin, Texas · kalomega.com